A simple two-player networked browser game built using socket.io, vanilla JavaScript, and an Express backend. Done for a class assignment in March 2020.
For context, "Sub Rosa" is a computer game written in C by Alex Austin. It isn't very fun, but it's simple enough to reverse engineer that I've been using it to sharpen my skills in many different areas for a while.
A Blender plugin written in Python for working with the game's custom 3D file formats.
A Linux library which adds extensive Lua scripting support to the game, achieved via reverse engineering and hooking server functions.
An in-depth React site which provide tools for a video game, paired with a REST API via Express. Incorporates SQL with millions of points of data, as well as live non-stored data.